QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Camera Data Structure

You use a camera data structure to get or set basic information about a camera of any kind. A camera data structure is defined by the TQ3CameraData data type.

typedef struct TQ3CameraData {
    TQ3CameraPlacement                  placement;
    TQ3CameraRange                      range;
    TQ3CameraViewPort                   viewPort;
} TQ3CameraData;
placement
A camera placement structure that specifies the current placement and orientation of the camera.
range
A camera range structure that specifies the current hither and yon clipping planes for the camera.
viewPort
A camera view port structure that specifies the current view port of the camera.

© 1997 Apple Computer, Inc.

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